If you like to read about the stuff I do for work, you should follow the newly redesigned XOXCO Blog. We will be posting about our projects, our processes, and topics of interest to people involved in software development, product design, and running a small business.
I am particularly proud of the responsive design for our blog, demonstrated above. It should look great on virtually any device.
If people want to donate their time, copyrights, intellectual property, and personal data to companies and whoever else so they can sell billboards on it in exchange for heart and star icons, that’s fine. That’s the internet they deserve. (via The Internet We Deserve · trenchant.org daily)
New version of textagon
Giving away a free copy to the first to claim this code
I haven’t played this one yet because I’m scared of ghosts, even if they are bears.
Ben Brown: Dear Internet, I just fixed a broken script that was hiding half of... -
Dear Internet,
I just fixed a broken script that was hiding half of the Über.nu archives from view. Now, the full 1,000 article archive is available to peruse as if it was 2002 again. Über published almost daily from 2000 to 2005, before most people knew that the internet was designed to waste time.
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Working on the in-app purchase for textagon for color options.
Testing
tumbling sippey: competing v. fulfilling expectations -
But I don’t think that competition is what’s driving them. Instead, I have a feeling they’re working with Mountain Lion to fulfill user expectations that they’re setting with their mobile platform.
This is the critical part of Apple’s success over the past decade: making things just work.
The experience people had with iPods, and now iPhones, is so vastly different from the teeth-pulling annoyance they experience with PC’s, “feature” phones, and other electronics that it’s set a new bar, and it’s bringing them to a Mac with high expectations.
Apple is trying to raise the experience to that level.
(Source: sippey)
My little pricing experiment with Pixel Pix is over, and the results are pretty definitive: people want free apps! My original thesis was that having the app be free for a week to get the ball rolling would translate into sales when we started charging $1, which most people I’ve talked to consider the “no brainer” level for purchasing an app. Considering we had thousands of downloads over the course of the first few days, and broke into the top 100 list for photography apps, I thought it would continue to sell pretty briskly. Well, it didn’t. Shockingly, the number of downloads dropped by 90% the first day after we increased the price to $1. The second day, it dropped another 50%, and the day after, another 50%. From our high last Thursday, when we shipped 1 copy every minute, we hit a low on Monday of 15 downloads. UGH! So yesterday, I decided that the best way forward is to allow Pixel Pix to remain free, and get it into as many hands as possible. —
I’ve had a similar experience with textagon and decided to make it free as well (and maybe do some in-app purchases for it later.)